Thursday 2 August 2012

WoC Tactics: Chaos Warriors

My second overall post, but more importantly my first Fantasy post! The honour of this goes to this systems core unit, the Warrior of Chaos.
Overview
A close combat monster, an almighty 2 attacks at WS & I of 5, backed up with phenomenal S & T for a core unit, all for a cost of 15pts plus weapons. If you factor in the 4+ Chaos Armour you have a nugh-unstoppable whirlwind of destruction. The bad news is you have no ranged attacks to speak of, with points to match the ruthless efficiency.
Command
As usual, Standard Bearers & Musicians are virtually imperative due to the ability in  combat and additional maneuverability. Champions are less important, unless you want them to absorb a challenge at an attached Sorceror. NEVER tool these Champions out. You will seldom get your points back.
Loadouts
As is typical about WoC you have a pretty broad spectrum of wargear to arm them, from the bonce crushing force of Great Weapons (Always Strikes Last really hurts these guys, especially with I6) to the Sword n' board technic which can make these guys pretty resilient (3+ saves for 16pt models anyone?). Giving a horde of these guys dual hand weapons and Mark of Khorne means 50 attacks, which any unit will be hard pressed to stand against. You can mix these as well - Sheilds and Hand weapons means a 3+ againts shooting then you can bury them in the trademark whirl of blades, but Shields and Halberds makes these guys nigh unstoppable.

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